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A hobby is a regular activity done for enjoyment, typically during one's leisure time, not professionally and not for pay. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more availability in leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.
Hobbyists may be identified under three sub-categories: casual leisure which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation, serious leisure which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment, and finally project-based leisure which is a short-term often a one-off project that is rewarding.
In the 16th century, the term "hobyn" had the meaning of "small horse and pony". The term "hobby horse" was documented in a 1557 payment confirmation for a "Hobbyhorse" from Reading, England. The item, originally called a "Tourney Horse", was made of a wooden or basketwork frame with an artificial tail and head. It was designed for a child to mimic riding a real horse. By 1816 the derivative, "hobby", was introduced into the vocabulary of a number of English people. Over the course of subsequent centuries, the term came to be associated with recreation and leisure. In the 17th century, the term was used in a pejorative sense by suggesting that a hobby was a childish pursuit, however, in the 18th century with a more industrial society and more leisure time, hobbies took on greater respectability A hobby is also called a pastime, derived from the use of hobbies to pass the time. A hobby became an activity that is practised regularly and usually with some worthwhile purpose. Hobbies are usually, but not always, practised primarily for interest and enjoyment, rather than financial reward.
Hobbies were originally described as pursuits that others thought somewhat childish or trivial. However, as early as 1676 Sir Matthew Hale, in Contemplations Moral and Divine, wrote "Almost every person hath some hobby horse or other wherein he prides himself." He was acknowledging that a "hobby horse" produces a legitimate sense of pride. By the mid 18th century there was a flourishing of hobbies as working people had more regular hours of work and greater leisure time. They spent more time to pursue interests that brought them satisfaction. However, there was concern that these working people might not use their leisure time in worthwhile pursuits. "The hope of weaning people away from bad habits by the provision of counter-attractions came to the fore in the 1830s, and has rarely waned since. Initially the bad habits were perceived to be of a sensual and physical nature, and the counter attractions, or perhaps more accurately alternatives, deliberately cultivated rationality and the intellect." The flourishing book and magazine trade of the day encouraged worthwhile hobbies and pursuits. The burgeoning manufacturing trade made materials used in hobbies cheap and was responsive to the changing interests of hobbyists.
The English have been identified as enthusiastic hobbyists, as George Orwell observed. "[A]nother English characteristic which is so much a part of us that we barely notice it ? is the addiction to hobbies and spare-time occupations, the privateness of English life. We are a nation of flower-lovers, but also a nation of stamp-collectors, pigeon-fanciers, amateur carpenters, coupon-snippers, darts-players, crossword-puzzle fans. All the culture that is most truly native centres round things which even when they are communal are not official?the pub, the football match, the back garden, the fireside and the 'nice cup of tea'."
Deciding what to include in a list of hobbies provokes debate because it is difficult to decide which pleasurable pass-times can also be described as hobbies. During the 20th century the term hobby suggested activities, such as stamp collecting, embroidery, knitting, painting, woodwork, and photography. Typically the description did not include activities like listening to music, watching television, or reading. These latter activities bring pleasure, but lack the sense of achievement usually associated with a hobby. They are usually not structured, organised pursuits, as most hobbies are. The pleasure of a hobby is usually associated with making something of value or achieving something of value. "Such leisure is socially valorised precisely because it produces feelings of satisfaction with something that looks very much like work but that is done of its own sake." "Hobbies are a contradiction: they take work and turn it into leisure, and take leisure and turn it into work."
Hobbies change with time. In the 21st century, the video game industry is a very large hobby involving millions of kids and adults in various forms of 'play'. Stamp collecting declined along with the importance of the postal system. Woodwork and knitting declined as hobbies, because manufactured goods provide cheap alternatives for handmade goods. Through the internet, an online community has become a hobby for many people; sharing advice, information and support, and in some cases, allowing a traditional hobby, such as collecting, to flourish and support trading in a new environment.
Hobbyists are a part of a wider group of people engaged in leisure pursuits where the boundaries of each group overlap to some extent. The Serious Leisure Perspective groups hobbyists with amateurs and volunteers and identifies three broad groups of leisure activity with hobbies being found mainly in the Serious leisure category. Casual leisure is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation. Serious leisure is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment. Finally, project-based leisure is a short-term often a one-off project that is rewarding.
The terms amateur and hobbyist are often used interchangeably. Stebbins has a framework which distinguishes the terms in a useful categorisation of leisure in which casual leisure is separated from serious Leisure. He describes serious leisure as undertaken by amateurs, hobbyists and volunteers. Amateurs engage in pursuits that have a professional counterpart, such as playing an instrument or astronomy. Hobbyists engage in five broad types of activity: collecting, making and tinkering (like embroidery and car restoration), activity participation (like fishing and singing), sports and games, and liberal-arts hobbies (like languages, cuisine, literature). Volunteers commit to organisations where they work as guides, counsellors, gardeners and so on. The separation of the amateur from the hobbyist is because the amateur has the ethos of the professional practitioner as a guide to practice. An amateur clarinetist is conscious of the role and procedures of a professional clarinetist.
A large proportion of hobbies are mainly solitary in nature. However, individual pursuit of a hobby often includes club memberships, organised sharing of products and regular communication between participants. For many hobbies there is an important role in being in touch with fellow hobbyists. Some hobbies are of communal nature, like choral singing and volunteering.
People who engage in hobbies have an interest in and time to pursue them. Children have been an important group of hobbyists because they are enthusiastic for collecting, making and exploring, in addition to this they have the leisure time that allows them to pursue those hobbies. The growth in hobbies occurred during industrialisation which gave workers set time for leisure. During the Depression there was an increase in the participation in hobbies because the unemployed had the time and a desire to be purposefully occupied. Hobbies are often pursued with an increased interest by retired people because they have the time and seek the intellectual and physical stimulation a hobby provides.
Hobbies are a diverse set of activities and it is difficult to categorize them in a logical manner. The following categorization of hobbies was developed by Stebbins.
Collecting includes seeking, locating, acquiring, organizing, cataloging, displaying and storing. Collecting is appealing to many people due to their interest in a particular subject and a desire to categorise and make order out of complexity. Some collectors are generalists, accumulating items from countries of the world. Others focus on a subtopic within their area of interest, perhaps 19th century postage stamps, milk bottle labels from Sussex, or Mongolian harnesses and tack, Firearms (both modern and vintage).
Collecting is an ancient hobby, with the list of coin collectors showing Caesar Augustus as one. Sometimes collectors have turned their hobby into a business, becoming commercial dealers that trade in the items being collected.
An alternative to collecting physical objects is collecting records of events of a particular kind. Examples include train spotting, bird-watching, aircraft spotting, railfans, and any other form of systematic recording a particular phenomenon. The recording form can be written, photographic, online, etc.
Making and tinkering includes working on self-motivated projects for fulfillment. These projects may be progressive, irregular tasks performed over a long period of time. Making and Tinkering hobbies include higher-end projects, such as building or restoring a car or building a computer from individual parts, like CPUs and SSDs. For computer savvy do-it-yourself hobbyists, CNC (Computer Numerical Control) machining may also popular. A CNC machine can be assembled and programmed to make different parts from wood or metal.
Tinkering is 'dabbling' with the making process, often applied to the hobby of tinkering with car repairs, and various kinds of restoration: of furniture, antique cars, etc. It also applies to household tinkering: repairing a wall, laying a pathway, etc. Examples of Making and Tinkering hobbies include Scale modeling, model engineering, 3D printing, dressmaking, and cooking.
Scale modeling is making a replica of a real-life object in a smaller scale and dates back to prehistoric times with small clay "dolls" and other children's toys that have been found near known populated areas. The Persians, Greeks, and Romans took the form to a greater depth during their years of domination of the Western World, using scale replicas of enemy fortifications, coastal defense lines, and other geographic fixtures to plan battles.
At the turn of the Industrial Age and through the 1920s, some families could afford things such as electric trains, wind-up toys (typically boats or cars) and the increasingly valuable tin toy soldiers. Scale modeling as we know it today became popular shortly after World War II. Before 1946, children as well as adults were content in carving and shaping wooden replicas from block wood kits, often depicting enemy aircraft to help with identification in case of an invasion.
With the advent of modern plastics, the amount of skill required to get the basic shape accurately shown for any given subject was lessened, making it easier for people of all ages to begin assembling replicas in varying scales. Superheroes, aeroplanes, boats, cars, tanks, artillery, and even figures of soldiers became quite popular subjects to build, paint and display. Although almost any subject can be found in almost any scale, there are common scales for such miniatures which remain constant today.
Model engineering refers to building functioning machinery in metal, such as internal combustion motors and live steam models or locomotives. This is a demanding hobby that requires a multitude of large and expensive tools, such as lathes and mills. This hobby originated in the United Kingdom in the late 19th century, later spreading and flourishing in the mid-20th century. Due to the expense and space required, it is becoming rare.
3D Printing is a relatively new technology and already a major hobby as the cost of printers has fallen sharply. It is a good example of how hobbyists quickly engage with new technologies, communicate with one another and become producers related to their former hobby. 3D modeling is the process of making mathematical representations of three dimensional items and is an aspect of 3D printing.
Dressmaking has been a major hobby up until the late 20th century, in order to make cheap clothes, but also as a creative design and craft challenge. It has been reduced by the low cost of manufactured clothes.
Cooking is for some people an interest, a hobby, a challenge and a source of significant satisfaction. For many other people it is a job, a chore, a duty, like cleaning. In the early 21st century the importance of cooking as a hobby was demonstrated by the high popularity of competitive television cooking programs.
Activity participation includes partaking in "non-competitive, rule-based pursuits."
Outdoor pursuits are the group of activities which occur outdoors. These hobbies include gardening, hill walking, hiking, backpacking, cycling, canoeing, climbing, caving, fishing, hunting, target shooting (informal or formal), wildlife viewing (as birdwatching) and engaging in watersports and snowsports.
One large subset of outdoor pursuits is gardening. Residential gardening most often takes place in or about one's own residence, in a space referred to as the garden. Although a garden typically is located on the land near a residence, it may also be located on a roof, in an atrium, on a balcony, in a windowbox, or on a patio or vivarium.
Gardening also takes place in non-residential green areas, such as parks, public or semi-public gardens (botanical gardens or zoological gardens), amusement and theme parks, along transportation corridors, and around tourist attractions and hotels. In these situations, a staff of gardeners or groundskeepers maintains the gardens.
Indoor gardening is concerned with growing houseplants within a residence or building, in a conservatory, or in a greenhouse. Indoor gardens are sometimes incorporated into air conditioning or heating systems.
Water gardening is concerned with growing plants that have adapted to pools and ponds. Bog gardens are also considered a type of water garden. A simple water garden may consist solely of a tub containing the water and plant(s).
Container gardening is concerned with growing plants in containers that are placed above the ground.
Some hobbies may result in an end product. Examples of this would be woodworking, photography, moviemaking, jewelry making, software projects such as Photoshopping and home music or video production, making bracelets, artistic projects such as drawing, painting, writing..., Cosplay (design, creation, and wearing a costume based on an already existing creative property), creating models out of card stock or paper ? called papercraft. Many of these fall under the category visual arts.
Reading, books, ebooks, magazines, comics, or newspapers, along with browsing the internet is a common hobby, and one that can trace its origins back hundreds of years. A love of literature, later in life, may be sparked by an interest in reading children's literature as a child. Many of these fall under the category literary arts.
Stebbins distinguishes an amateur sports person and a hobbyist by suggesting a hobbyist plays in less formal sports, or games that are rule bound and have no professional equivalent. While an amateur sports individual plays a sport with a professional equivalent, such as football or tennis. Amateur sport may range from informal play to highly competitive practice, such as deck tennis or long distance trekking.
The Department for Culture, Media, and Support in England suggests that playing sports benefits physical and mental health. A positive relationship appeared between engaging in sports and improving all around health.
During the 20th century there was extensive research into the important role that play has in human development. While most evident in childhood, play continues throughout life for many adults in the form of games, hobbies, and sport. Moreover, studies of ageing and society support the value of hobbies in healthy ageing.
There have been many instances where hobbyists and amateurs have achieved significant discoveries and developments. These are a small sample.
The following content uses material from the Wikipedia article which can be viewed, along with the content contribution references and acknowledgements, at: Recreation, and is released under the Creative Commons Attribution-Share-Alike License 3.0. Please note that the GNU Free Documentation License may also exist on some text material. Images may not fall under either of the aforementioned licences and particular attention needs to be made when considering to use images or other media files. For full reuse and copyright policy details, please refer to: Wikipedia content reuse copyright information.
Recreation is an activity of leisure, leisure being discretionary time. The "need to do something for recreation" is an essential element of human biology and psychology. Recreational activities are often done for enjoyment, amusement, or pleasure and are considered to be "fun".
The term recreation appears to have been used in English first in the late 14th century, first in the sense of "refreshment or curing of a sick person", and derived turn from Latin (re: "again", creare: "to create, bring forth, beget").
Humans spend their time in activities of daily living, work, sleep, social duties, and leisure, the latter time being free from prior commitments to physiologic or social needs, a prerequisite of recreation. Leisure has increased with increased longevity and, for many, with decreased hours spent for physical and economic survival, yet others argue that time pressure has increased for modern people, as they are committed to too many tasks. Other factors that account for an increased role of recreation are affluence, population trends, and increased commercialization of recreational offerings. While one perception is that leisure is just "spare time", time not consumed by the necessities of living, another holds that leisure is a force that allows individuals to consider and reflect on the values and realities that are missed in the activities of daily life, thus being an essential element of personal development and civilization. This direction of thought has even been extended to the view that leisure is the purpose of work, and a reward in itself, and "leisure life" reflects the values and character of a nation. Leisure is considered a human right under the Universal Declaration of Human Rights.
Recreation is difficult to separate from the general concept of play, which is usually the term for children's recreational activity. Children may playfully imitate activities that reflect the realities of adult life. It has been proposed that play or recreational activities are outlets of or expression of excess energy, channeling it into socially acceptable activities that fulfill individual as well as societal needs, without need for compulsion, and providing satisfaction and pleasure for the participant. A traditional view holds that work is supported by recreation, recreation being useful to "recharge the battery" so that work performance is improved. Work, an activity generally performed out of economic necessity and useful for society and organized within the economic framework, however can also be pleasurable and may be self-imposed thus blurring the distinction to recreation. Many activities may be work for one person and recreation for another, or, at an individual level, over time recreational activity may become work, and vice versa. Thus, for a musician, playing an instrument may be at one time a profession, and at another a recreation. Similarly, it may be difficult to separate education from recreation as in the case of recreational mathematics.
Recreation is an essential part of human life and finds many different forms which are shaped naturally by individual interests but also by the surrounding social construction. Recreational activities can be communal or solitary, active or passive, outdoors or indoors, healthy or harmful, and useful for society or detrimental. A significant section of recreational activities are designated as hobbies which are activities done for pleasure on a regular basis. A list of typical activities could be almost endless including most human activities, a few examples being reading, playing or listening to music, watching movies or TV, gardening, fine dining, hunting, sports, studies, and travel. Some recreational activities - such as gambling, recreational drug use, or delinquent activities - may violate societal norms and laws.
Public space such as parks and beaches are essential venues for many recreational activities. Tourism has recognized that many visitors are specifically attracted by recreational offerings. In support of recreational activities government has taken an important role in their creation, maintenance, and organization, and whole industries have developed merchandise or services. Recreation-related business is an important factor in the economy; it has been estimated that the outdoor recreation sector alone contributes $730 billion annually to the U.S. economy and generates 6.5 million jobs.
Research has shown that practicing creative leisure activities is interrelated with the emotional creativity.
A recreation center is a place for recreational activities usually administered by a municipal government agency. Swimming, basketball, weightlifting, volleyball and kids' play areas are very common.
Many recreational activities are organized, typically by public institutions, voluntary group-work agencies, private groups supported by membership fees, and commercial enterprises. Examples of each of these are the National Park Service, the YMCA, the Kiwanis, and Walt Disney World.
Recreation has many health benefits, and, accordingly, Therapeutic Recreation has been developed to take advantage of this effect. The National Council for Therapeutic Recreation Certification (NCTRC) is the nationally recognized credentialing organization for the profession of Therapeutic Recreation. Professionals in the field of Therapeutic Recreation who are certified by the NCTRC are called "Certified Therapeutic Recreation Specialists". The job title "Recreation Therapist" is identified in the U.S. Dept of Labor's Occupation Outlook. Such therapy is applied in rehabilitation, psychiatric facilities for youth and adults, and in the care of the elderly, the disabled, or people with chronic diseases. Recreational physical activity is important to reduce obesity, and the risk of osteoporosis and of cancer, most significantly in men that of colon and prostate, and in women that of the breast; however, not all malignancies are reduced as outdoor recreation has been linked to a higher risk of melanoma. Extreme adventure recreation naturally carries its own hazards.
A recreation specialist would be expected to meet the recreational needs of a community or assigned interest group. Educational institutions offer courses that lead to a degree as a Bachelor of Arts in recreation management. People with such degrees often work in parks and recreation centers in towns, on community projects and activities. Networking with instructors, budgeting, and evaluation of continuing programs are common job duties.
In the United States, most states have a professional organization for continuing education and certification in recreation management. The National Recreation and Park Association administers a certification program called the CPRP (Certified Park and Recreation Professional) that is considered a national standard for professional recreation specialist practices.
Since the beginning of the 2000s, there are more and more online booking / ticketing platforms for recreational activities that emerged. Many of them leveraged the ever-growing prevalence of internet, mobile devices and e-payments to build comprehensive online booking solutions. The first successful batch includes tourist recreation activities platform like TripAdvisor that went public. More examples of recreational activities booking platform includes Klook and KKDay that came to the market after 2010s. For recreational activities within the home city of people, there are bigger breakthrough in China like DianPing, Reubird and FunNow. The emergence of these platforms infers the rising needs for recreation and entertainment from the growing urban citizens worldwide.
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